Bullet Force - π ACR, Recoil = Non-existence (ACR Gameplay Highlights)
Today we are playing Bullet Force. π
The weapon we are using today is the ACR. After a few rounds, I found out the recoil of the ACR is incredibly controllable. That's why an ACOG is equipped in some clips. (π And why the "Recoil = Non-existence" part in the title.) Enjoy the gameplay highlights. And enjoy some of the seamless (I hope) clip transitions. π
Your thoughts on the weapon? What weapon review you want to see next? Tell me in the comment down below! π
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Also a little advertisement for a game (War in Arms) I am working on:
π WIA's Discord: https://discord.gg/cqb
π My WIA Playlist: https://youtube.com/playlist?list=PLKdwih3HBgc45ih7v8Ole_xIInAt7cGd8
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