Call of Juarez 2 Level Design Part 8.1: AI, Waypoints, FightNodes
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Collaboration with Techland's level designers and World of Level Design.
The following set of tutorials focuses on Level Design using ChromEditor in Call of Juarez 2: Bound in Blood.
Part 8.1 covers:
Setting AI
Creating Waypoints
Creating Fightnodes
Setting up basic behaviors and AI Actions
Other Videos By WorldofLevelDesign
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Call of Juarez 2
CoJ2
Bound in Blood
ChromEd
chrome editor
level design
game design
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