Can Everyone Survive - Ultimate Zombies Slaughter During Descent In New York - World War Z Aftermath
Can Everyone Survive - Ultimate Zombies Slaughter During Descent In New York - World War Z Aftermath
A group of survivors fail to reach an evacuation point set up by the U.S. Army and are forced to fight their way back down to the streets. They are soon contacted by another group of survivors, who have procured a subway train that will take them to another evacuation site. The group manage to reach the train and help prepare it for departure while fighting off swarms of zombies trying to overrun them.
Although they manage to get the train started, they are stopped by a sealed door that was previously guarded by other survivors who were supposed to open it upon their arrival. After opening the sealed door, the group fights their way to the last Army evacuation site but find all the ships have left and the remaining soldiers and survivors have been killed. Finding a boat attached to a winch, the group desperately try to bring it ashore as their last chance of escape while fighting off a massive zombie horde.
After boarding the boat, the survivors leave New York. Somewhere along the way, however, the boat runs out of fuel and the survivors are once again left stranded in a zombie-infested town. They eventually come across another evacuation site still occupied by the Army and full of wounded civilians. With the help of a gunship, the group desperately tries to defend the site under siege from multiple hordes as the soldiers evacuate the civilians. Things take a turn for the better when the Air Force arrives and destroys the remaining hordes, allowing everyone else to escape via helicopters.
The game is a co-operative third-person shooter in which four players fight against massive hordes of zombies in seven locations, including New York, Jerusalem, Moscow, Tokyo, Marseille, Rome and Kamchatka.[1]
Players can choose from seven classes: the Gunslinger (specializes in range), the Hellraiser (specializes in explosives), the Fixer (engineer), the Medic (healer), the Slasher (specializes in melee), the Exterminator (specializes in crowd control), and the Dronemaster (specializes in offensive/defensive support drones). New perks can be unlocked for each class as players continue progressing in the game.[2]
The game can support up to 1,000 enemies appearing on-screen simultaneously, and they can climb onto each other to reach players on a higher level. Players can collect different items in the battlefield, but their locations are procedurally generated.[3] In addition to fighting zombies, players also need to complete different objectives, such as escorting survivors, in each location.[4]
Each location, or episode as it is known in-game, is divided into 3-5 individual levels. After completing a level, players receive "supplies" based on a resulting defeat or victory. Supplies can be used to upgrade weapons and unlock new attachments. Aforementioned perks can also be bought for specific classes using supplies.
The game features five competitive multiplayer modes. The Player vs Player vs Zombie mode pits two teams of players against each other while the zombie hordes attack both teams. Other modes include Swarm Deathmatch, Swarm Domination, and King of the Hill.
World War Z is a third-person shooter video game developed and published by Saber Interactive. It was released for Microsoft Windows, PlayStation 4 and Xbox One on 16 April 2019, and a Nintendo Switch version was released on 2 November 2021. It was also released for Google Stadia on 5 April 2022. Ports for PlayStation 5 and Xbox Series X/S are set to release on 24 January 2023. Loosely based on the 2006 novel of the same name and set in the same universe as the 2013 film adaptation, the game follows groups of four survivors of a zombie apocalypse in the cities of New York, Jerusalem, Moscow, Tokyo, Marseille, Rome and Kamchatka.
Approximately 100 people of Saber Interactive worked on the game. The studio decided to use the World War Z license for the game as they felt that there were too many risks involved in marketing a brand new intellectual property. Matt Karch, CEO of Saber Interactive, described the game as the combination of both the 2013 film and the 2006 novel. Gerry Lane, the character played by Brad Pitt in the 2013 movie, is not in the game as the team opted to include multiple survivors who have their own stories.
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