Capcom Vs. SNK 2001 for Sega Dreamcast

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Published on ● Video Link: https://www.youtube.com/watch?v=wK_aw_SlGC4



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Duration: 15:14
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The Sprite glitches You will see in this video are a result of compatibility issues between the U.S. & Japanese versions of the Dreamcast. They appear on the U.S. Console & in Emulation.

Description Source:

http://en.wikipedia.org/wiki/Capcom_vs._SNK_2

Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.

Gameplay

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.







Tags:
Capcom
Vs.
SNK
2001
for
Sega
Dreamcast
Japanese
Version
Akuma
Gouki
Turbo
Balrog
Blanka
Street
Fighter
IICammy
Super
Chun-Li
Dan
Dhalsim
Eagle
Edmond
Honda
Guile
Ken
Kyosuke
Rival
Schools
Batsu
Ichimonji
Hinata
Wakaba
M.
Bison
Maki
Morrigan
Aensland
Darkstalkers
Rolento
Schugerg
Final
Fight
Evil
console
Ryu
Sagat
Sakura
Vega
Yun
II
Zangief
Shin
Alpha