Castle of Dragon Longplay (NES) [QHD]
Game Info
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Developer: Athena Co. Ltd.
Publisher: SETA
Year of Release: 1989
Game Review & Impressions
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Having released my recent longplay covering Sword Master, a number of watchers commented how it was the evolution of Castle of Dragon, an earlier prequel of sorts.
As one comment put it, "Castle if Dragon crawled so Sword Master could run", or at least stumble. Given I wasn't exactly taken with Sword Master's cludgy controls and iffy hit detection, I was intrigued to find out how much worse Castle of Dragon could be.
A fair bit, it would seem. The structure and mechanics are virtually identical - you move your warrior to the right, killing adversaries as you go. These are more like mini-boss encounters than the kind of dungeon trash mobs you're probably used to; they have lots of health and can usually block your attacks in some way, so you need to find some weakness and take advantage of it.
Assuming you manage to defeat said monster, you may be rewarded with a new weapon or a suit of armour. Just about anything is better than the default sword you start with, with the most useful being chain mace/spiked ball. This can hit enemies multiple times on a single swing, but the game's collision detection is so crap that it occasionally thinks you've walked into an enemy, rather than hit it with the weapon, and so reduces your health instead!
Castle of Dragon really is a bit of a stinker. It's unfair, overly difficult, suffers from glitches, and just isn't really any fun.
Information & Trivia
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Video Notes
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Related Longplays & Videos
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Sword Master Longplay (NES): https://youtu.be/j378M09CX10
Chapters
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