Castle of the Winds
Castle of the Winds, by Wikipedia https://en.wikipedia.org/wiki?curid=6023 / CC BY SA 3.0
#1989_video_games
#Roguelike_video_games
#Video_games_based_on_Norse_mythology
#Video_games_developed_in_the_United_States
#Video_games_featuring_protagonists_of_selectable_gender
#Windows_games
#Windows-only_games
#Freeware_games
#Video_games_using_procedural_generation
#Public-domain_software
Castle of the Winds is a tile-based roguelike video game for Microsoft Windows.
It was developed by Rick Saada in 1989 and distributed by Epic MegaGames in 1993.
The game was given around 1998 into the public domain and provided as Freeware download by the author.
Though it is secondary to its hack and slash gameplay, Castle of the Winds has a plot loosely based on Norse mythology, told with setting changes, unique items, and occasional passages of text.
The game is composed of two parts: A Question of Vengeance, released as shareware, and Lifthransir's Bane, sold commercially.
A combined license for both parts was also sold.
The game differs from most roguelikes in a number of ways.
Its interface is mouse-dependent, but supports keyboard shortcuts (such as 'g' to get an item).
Castle of the Winds also allows the player to restore saved games after dying.
The game favors the use of magic in combat, as spells are the only weapons that work from a distance.
The player character automatically gains a spell with each experience level, and can permanently gain others using corresponding books, until all thirty spells available are learned.
There are two opposing pairs of elements: cold vs.
fire and lightning vs.
acid/poison.
Spells are divided into six categories: attack, defense, healing, movement, divination, and miscellaneous.
Castle of the Winds possesses an inventory system that limits a player's load based on weight and bulk, rather than by number of items.
It allows the character to use different containers, including packs, belts, chests, and bags.
Other items include weapons, armor,...
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