Cave flying technique
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Published on ● Video Link: https://www.youtube.com/watch?v=cEKD4CNvexU
This is short demo showing that OpenGL can be used to manipulate textures in pixel level and in realtime. It is using framebuffer object extension, and each explosion substracts black GL_POINTS from texture. Collisions use a separate boolean array.
Water physics just added. Using density particles to only moving areas, rest of the water is solidified in map texture.
Made with my own nxPascal engine.
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Tags:
game
pixel
map
collision
water
physics