CHIBI-ROBO - Part 1: Why can't all games feel this good?

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This past weekend I finally upgraded to a custom built PC and now I'm able to play a lot of the games I've always wanted to. I decided that I'd go through my backlog of titles I've always wanted to play and came upon one that I haven't yet... Chibi-Robo! I've heard so many good things, it's about time.

"Chibi-Robo! is a platform-adventure video game for the GameCube developed by Skip Ltd. and published by Nintendo. The game was released in Japan in 2005, and in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.

The player takes on the role of the eponymous Chibi-Robo, a 10-centimeter-tall robot owned by the Sanderson family. Gameplay revolves around navigating a household and collecting "Happy Points" by completing various tasks from housework to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action consumes energy, requiring the player to recharge using electrical outlets."