Chilled Longform coding session: porting QuickCG to SDL2

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Published on ● Video Link: https://www.youtube.com/watch?v=kYEYd34lWgU



Duration: 1:02:33
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#gamedev #gamedevelopment #programming

In this session I take a look at quickcg, an easy to use computer graphics library, and upgrade it from SDL 1 to SDL 2, exploring a few concepts along the way. I didn't implement any graphics programming at this stage, because I'm working on my mac and some days I swear, the idea that we should be able to open a computer, code something up neatly, compile and link, seems to be alien to the Apple ecosystem.
Jokes aside, I will be testing this out in a future video.

Code: https://github.com/amengede/quickcg

Lodev: https://lodev.org/

Mac SDL2 setup (requires some adjustment, read the video comments): https://www.youtube.com/watch?v=Dyz9O7s7B8w

Discord: https://discord.gg/vU2PKasZdn

Patreon: patreon.com/user?u=58955910







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