Civ 5 Mughals No Quitter Group Stalling [Part 3]
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Civ5 is Highly Modded and played in the No Quitter steam group. Feel free to join the group, join games, and try the mods yourself. We are always looking for new players!
-- -- https://steamcommunity.com/groups/NQCivilization -- --
LEK Mod -- --How to install or look up almost anything regarding the mod -- -- https://docs.google.com/document/d/18tsjg2C1wKA7I41GktDRr6R83eUrhn4FHi9EUEtpKvI/edit -- --
More live Gameplay
-- -- https://www.twitch.tv/arvius -- --
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-- -- https://discord.com/invite/Q4bAVSF -- --
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Mughals - Akbar I
Ability: Diverse Administrators - Cities with a dominant foreign religion yield +1 Science, +1 Culture, and +1 Gold for every 4 population in the city. Holy cities of Foreign Religions receive the same bonus if at least one of your original cities has been converted to that Religion. +2 Golden Age points from World Wonders.
Building: Mansabdari Estate - Replaces Caravansary, available at Currency (vs. Horseback Riding). Yields +5 City strength, +2 Gold and +3 Culture if the city has a garrison
Unit: Zafarbaksh - Replaces Cannon. Costs 33% more production, 3 movement (vs. 2, does not stay on upgrade). Has no sight penalty and is stronger (18 melee strength, vs. 14, 23 ranged strength, vs. 20)
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