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Ultrakill is a first-person shooter platformer video game developed by Arsi “Hakita” Patala and published by New Blood Interactive 1. The game was released through Early Access on Steam for Microsoft Windows on September 3, 2020 12. The game uses retro-style graphics and movement capabilities similar to those of 1990s first-person shooters such as Quake and Doom 1.

The game takes place in a series of levels based on Dante’s layers of Hell. It is divided into a prelude and three acts, with the prelude containing one area (called a layer) with four levels and a major boss level, each proceeding act containing three layers with the first two having three levels and one major boss level, and the third having only one level and a major boss level 1. The player has access to 6 weapons: a futuristic revolver, shotgun, nailgun, railcannon, rocket launcher, and their arm, with each one receiving multiple variants, and some receiving alternate forms, such as the sawblade launcher for the nailgun 1.

The player can perform combos or do other stylish actions in order to build a style meter through eight ranks from Destructive, Chaotic, Brutal, Anarchic, Supreme, SSadistic, SSShitstorm and ULTRAKILL while earning style points, similar to games such as Devil May Cry 1. A key game mechanic in Ultrakill is the ability for the player to gain health by absorbing the fresh blood of damaged enemies. However, certain other mechanics can prevent or disrupt this 1.

Each level of Ultrakill contains hidden collectibles in the form of soul orbs and includes a challenge. Completing the challenge, finding all soul orbs, and getting an S rank in all 3 categories will reward the player by making the level appear gold in the level select menu.