Close Combat 2: A Bridge Too Far | Bridges and Bloodbaths | Part 2

Close Combat 2: A Bridge Too Far | Bridges and Bloodbaths | Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=_zrJEPPOc8U



Duration: 48:05
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Close Combat: A Bridge Too Far: https://www.gog.com/game/close_combat_2_a_bridge_too_far
A Bridge Too Far (Book): https://amzn.to/2G3Qe9X (Affiliate)
A Bridge Too Far (Movie): https://amzn.to/2ILNYpw (Affiliate)

Based on Operation Garden, Close Combat: A Bridge Too Far challenges you to take control of five strategic bridges in the most dramatic battle of World War II. From war-room strategy to gritty trench combat, battlefields come to life as you command Allied or Axis powers. It's a desperate fight - bridge after bridge - where every second counts.
Choose your battles, soldier-but watch your troops closely.
Your best men might be war-weary, others may just be cowards or too green for heavy combat. And you better know how to command - these men won't obey suicidal orders.
Dominate the battlefield.
Pound back tank attacks, foil enemy ambushes, and weather the hail of automatic weapon fire. Real-time action pushes your tactical skills to the limit on historically accurate battlefields.
Resource allocation lets you customize your forces.
Determine which operations receive reinforcements and which ones must struggle with what's on hand. Everything hinges on your ability to get limited reserves to the right battlefield at the right time.
All damage and territory carry forward
Your success in the ground you capture affects your position in future battles.
Fight across three fronts simultaneously in real-time combat.
Resource Allocation Model provides the strategic edge in designating reinforcements.
Dynamic battle flow-your forces can push or be pushed back across maps.
Battlemaker-design your own battles by hand-picking the fighting units.
More than 130 realistically modeled infantry and vehicles, including assault units, flame-throwing tanks, and exotic half-tracks.
Elevated terrain, multistory buildings, and true Line of Sight/Line of Fire.
Various levels of difficulty and complexity (single battle; operation; sector campaign; or grand campaign).


#WorldWarII #Strategy #Wargame




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Tags:
Close Combat
Close Combat: A Bridge Too Far
Close Combat 2
GOG
Good Old Games
A Bridge Too Far
Slitherine
Matrix Games
Wargame
Strategy Game
Wargaming
Real-Time Tactics
History
World War II
Operation Market Garden
Arnhem
1st Airborne
Paratrooper
Combat Mission
Real-Time Combat
Real-Time Strategy
DDay
Invasion of Normandy



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