Combo Achievements Compilation - Retroachievements - The King of Fighters '97 (Arcade)
Retroachievements
The King of Fighters '97 (Arcade)
Combo Achievements Compilation
WARNING 1: Some combos only work specific characters. Always use the same character used in the video to receive the combo to avoid problems.
WARNING 2: Some combos are not usable in normal gameplay.
WARNING 3: Some combos aren't even "combos". In some solutions you just need to hit the opponent with a specific SDM to get the achievement.
WARNING 4: all combos can be done in the same way using Advanced or Extra. The only exception is Chizuru, where you need to do only a minor adaptation. Most combos are done in Extra only for convenience.
Buttons:
A = Light Punch
B = Light Kick
C = Hard Punch
D = Hard Kick
Acronyms:
SDM: Super Desperation Move. It is a stronger super move that requires 1 Super meter bar and MAX Mode Activated (press ABC. Requires another 1 Super meter bar) on Advanced; or Full Super meter bar and low life on Extra. It is used in most solutions.
DM: Desperation Move. It is a regular super move that requires only a 1 super bar or red life specifically in Extra. It is used rarely in some solutions.
Combos:
Kyo: Jumping ↓ + C , ↓↘→↓↘→ + A or C (SDM)
Benimaru: Jumping C , ↓↘→↓↘→ + A or C (SDM)
Daimon: (corner) close A, close A, ↘ + A
Terry: (midscreen only) Jumping C, Close C (2 hits), ↓↘→↓↘→ + D (SDM)
Andy: (corner) Jumping C, Close C (2 hits), ←↙↓↘→ + C, delay, ↓↙←↙↓↘→ + D (SDM)
Joe: ↓↘→↘↓↙←+ C (SDM)
Ryo: ↓↘→↘↓↙← + C (SDM)
Robert: ↓↘→↘↓↙←+ C (SDM)
Yuri: Jumping C, ↓ + C, ↓↘→↘↓↙← + D (SDM)
Leona: Hold ↙ for 1 second, → + C , starting holding ↓, wait the fireball ends, complete the motion for ↓ ↑ + C.
Ralf: ↓↘→↘↓↙←+ C
Clark: Jumping C, close C (1 hit), Press C rapidly.
Athena: (Corner only) ↓↘→↓↘→ + A or C (SDM) (vs Chang)
Kensou: (not too close) Far C (2 hits), ↓↘→↘↓↙← + D (SDM)
Chin: ↓↘→↘↓↙←+ C (SDM)
Chizuru in Advanced: (Far from the corner) Jumping D, ↓↘→↓↘→ + D (SDM), mash D (1 hit), run a bit, keep mashing D until the end.
Chizuru in Extra: (Far from the corner) (Far from the corner) Jumping D, ↓↘→↓↘→ + D (SDM), mash D (1 hit), dash (→→), dash (→→), keep mashing D until the end.
Mai: (Corner only) ↓↙←↓↙← + A or C (SDM) (vs Chizuru)
King : ↓↘→↘↓↙←+ D (SDM)
Kim: Jumping D, C, → + A, ↓↙←↙→ + D (SDM)
Chang: (counter) CD, ↓↘→↘↓↙← + C (SDM)
Choi: Jumping C (2 hits), ↓↘→↘↓↙← + D (SDM)
Yashiro: Jumping C , ↓↙←↙↓↘→ + C (SDM)
Shermie: (Corner only) Jumping C, Close C, → + B (2 hits)
Chris: (Corner only) Jumping C , Close C, → + A, ↓↙←↓↙← + D (do the combo vs Yashiro)
Yamazaki: →↘↓↙←→↘↓↙←+ C (SDM), mash A and C alternatively to level up the SDM to the max level (lv4).
Blue Mary: close C (2 hits), → + A, ↓↘→↘↓↙← + C (SDM)
Billy: ↓↘→↘↓↙←+ C (SDM
Iori: Close A, → + A ~ A, ↓↘→↘↓↙← + A or C (DM)
Shingo: Jumping C, ↓ + C, ↓↙←↙ ↓↘→ + C (SDM)
Orochi Yashiro: (corner) ↓ + A, ↓ + A, far A
Orochi Shermie: (point blank range) ←↙↓↘→ + B, Close A, orb hits, ↓↘→↓↘→ + C (SDM)
Orochi Chris: (Midscreen only. Vs Chang, Daimon, Normal Yashiro only) Close A, → + A, ←↙↓↘→ + C, small delay, ↓↘→↓↘→ + A (SDM)
Orochi Iori : ↓ + B, ↓ + A, ↓↘→↘↓↙← + A or C (DM)
Orochi Leona: hold ↙ for 1 second, → + C , wait the fireball ends, close C
'94 Kyo Kusanagi: close C, → + B (2 hits), ←↓↙ + D
Timestamps:
Kyo: 00:00
Benimaru: 00:13
Daimon: 00:24
Terry: 00:31
Andy: 00:46
Joe: 01:01
Ryo: 01:12
Robert: 01:26
Yuri: 01:40
Leona: 01:50
Ralf: 02:01
Clark: 02:12
Athena: 02:19
Kensou: 02:34
Chin: 02:49
Chizuru: 03:02
Mai: 03:17
King : 03:41
Kim: 03:56
Chang: 04:12
Choi: 04:32
Yashiro: 04:48
Shermie: 05:04
Chris: 05:12
Yamazaki: 05:29
Blue Mary: 05:46
Billy: 06:04
Iori: 06:18
Shingo: 06:30
Orochi Yashiro: 06:46
Orochi Shermie: 06:54
Orochi Chris: 07:06
Orochi Iori: 07:25
Orochi Leona: 07:34
'94 Kyo Kusanagi: 07:45
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