Concrete Play #11: Play Depth
Channel:
Subscribers:
15,400
Published on ● Video Link: https://www.youtube.com/watch?v=HRqcltBcP2k
I think I made this clear, but I'm basically saying "when you come up with a twist for your gameplay, make sure not to lean on genre conventions too much: use that twist to create your depth."
Other Videos By Craig Perko
2016-01-06 | Concrete Play #15: Content Creation |
2015-12-22 | 2015 Top... uh... something something... |
2015-12-18 | Krita: Open Source Art Program |
2015-12-17 | Concrete Play #14: Story Touchstones |
2015-12-16 | Microphone Advice |
2015-12-11 | Concrete Play #12: Vibrant Worldbuilding |
2015-12-09 | Once Upon a Game: Inhabitants |
2015-12-07 | Goodbye to an Era |
2015-12-05 | Space Engineers: Battery Crapup |
2015-11-30 | Concrete Play #12: Play Depth Redux |
2015-11-30 | Concrete Play #11: Play Depth |
2015-11-24 | Concrete Play #10: Pacing |
2015-11-18 | Quick Maps in Manga Studio/Clip Studio |
2015-11-18 | Woah Neva- ?!?!? WHAT?! WHAT?!!?! |
2015-11-17 | Woah Nevah Changes: Level Scaling |
2015-11-16 | Woah Nevah Changes: VATS |
2015-11-15 | The Bawston Tour: Real Video |
2015-11-15 | Bawston Tours: Home Sweet Home |
2015-11-14 | Bawston Tours: Pahk Street |
2015-11-14 | Bawston Tours: Boston Uncommons |
2015-11-14 | Wah Nevah Changes: Dialog Trees |
Tags:
game dev
game analysis
game design