Contra: Rogue Corps STEVEBURTO QUICK REVIEW: TWO PAWS SLAMMED DOWN!
Konami's attempt to force contra into a looter shooter is an unmitigated disaster failing completely in nearly every way. From the graphics, to the progression system, to limited co-op, to pointless ranked pvp, its all kusoge. They've taken what should have been a 5 hour game, and stretched it paper thin to a 20+hour terror grind completely destroying what little bits of fun this game brings. Stay far away unless you want to have "punished" in front your name. Punished Steve does have a nice ring to it. Rouge Corpse is a baddy mc bad bad game.
Missing Quality of Life Features:
-No co-op in story
-No keyboard and mouse support
-limited gfx features, (have to use amd or nvidia control panel to disable vsync
- massive input lag
-locked 30 fps
- can't pause in the game
-don't really know what most of the special bonuses on gear actually do
-Don't know how much gold you pick up (NOT VERY MUCH!)
-can't control the stupid camera
Plus+
+PANDA!
+ Well, if you can get it super cheap, looks great next to your library of other crappy games
+ If you beat it you can tell others you're a survivor.
+Fun to laugh at and mock!
+Makes you appreciate other games more
Negatives-
-cooldown timer feels bad
- Poop gfx
-poop art direction
-terrible music design
-stingy with weapons
-controls bad and can't hit anything
-elevated enemies feel bad to fight
-enemies level up faster than better gear is given forcing you to upgrade what you already have and use the same guns the whole game
-Shooting Gallery Mode feels terrible
-All mission rank big bosses aren't fun and usually not challenging.
-Game is difficult b/c of suicide enemies, bad camera, and bullet sponges. not because it's actually hard.
-there is a variety of enemies, but its not enough to cover 20 hours, so you fight the same things over and over.
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