Contractors VR - Jumping, level design, and invisible walls.

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Published on ● Video Link: https://www.youtube.com/watch?v=z6Fs6OREdfw



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Just an informal look at what you can jump on in Contractors, and why it pays to use a clear visual language to handle it instead of resorting to clipping via invisible walls.

In short; if you want to stop people from trying to jump a railing, make it too high to clear, and allow everything else to be jumped. That’s just good level design!

Good game though.







Tags:
Vr
FPS
shooter
jumping
level design
clipping