Create Environments in Unreal Engine 5.2 - How to cleanup Scanned 3D Models in UE5

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🎮Learn to create a game in Unreal Engine 5: https://www.unfgames.com/action-game

Learn to create Environments in Unreal here: https://youtu.be/1cfPiofNy-U
Learn Blueprints from scratch: https://youtu.be/W0brCeJNMqk
Learn how to model inside Unreal: https://youtu.be/9InU0xbX7l0

How to create Environments in Unreal Engine 5. In this UE5 Tutorial you will learn how to cleanup 3D Assets and create modular pieces that you can use in your games. You will also learn how to use the Procedural Content Generation Tools to add a fence that follows a spline.

Links Mentioned in the video:
Create a Forest with Procedural Tools: https://youtu.be/8c1t4Pok_E8

Questions? Let us know in the comments!

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Timestamps:
0:00:00 Intro
0:01:08 How to download 3D Scan Assets from Sketchfab
0:03:40 How to import assets into Unreal Engine 5
0:04:36 Fixing the scale and Rotation
0:07:00 Using Booleans to Isolate the small cabin
0:11:24 Fixing the Pivot point of the small cabin
0:12:46 Using Selection Mode to remove floating geometry
0:14:07 Modifying the Cube to use as Boolean for the Big house
0:18:40 Modifying the Pivot Point of the Big house
0:20:14 Fixing the Normals
0:21:26 Enabling Nanite
0:21:42 Removing extra Materials
0:23:18 Adding Collision
0:25:00 Pro Tip
0:27:43 Creating the Procedural Fence Generator




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