Creating sci-fi wall textures for use in Second Life (and other games)
For this texture I used Photoshop (any version will do) and Crazybump. I also tested in Maya out of habit, but didn't really do anything within Maya itself. Then I test the texture, specularity, and normal map on the Second Life beta grid on a normal prim cube.
This version of the video is sped up by 500%, squeezing 45 minutes of work into a faster vid. There will be a full length version of this at some point (link will be added when it's uploaded) for those who want a closer look at the steps involved. I don't mind answering questions either to clarify anything.
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Second Life Statistics For Sei Minuet
At this time, Sei Minuet has 12,091 views for Second Life spread across 16 videos. Less than an hour worth of Second Life videos were uploaded to his channel, making up less than 0.39% of the total overall content on Sei Minuet's YouTube channel.