Crossout ► Tested Ep.23 - Does matchmaking force 50/50 win/loss Ratio?
For a long time I have been saying that #Crossout matchmaking is forcing 50/50 win/loss ratio, no matter how you play or what you do, you will still get roughly about 10 wins and 10 losses within 20 battles. Ofcourse it can go +-2 this or that way, but that's not the point. Point here: is that matchmaking is trying to force 50/50, if you win like 5 matches in row, then matchmaking will put you in huge disadvantage and will try to make you lose.
If you lose 5 matches in row, then matchmaking will put complete noobs and id1ots in other team and good players in yours, to try and make you win again.
► ► Crossout forum post about 50 / 50 -- https://forum.crossout.net/index.php?/topic/302289-group-vs-group-unfair-unfair-broken-matchmaking
► ►and in case they delete it, here's web archive link -- https://archive.vn/HgkmZ
This video should prove that matchmaking in Crossout, indeed forces 50/50 win loss ratio, so that total brainless idgets can also get wins, because otherwise those brainless lil pile of pukes would rage quit and devs would lose money, so they can't allow this to happen ... BUT at same time, this makes lot of better players rage quit, because they constantly get some brainless apes in their team.
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