Cruis'n USA - (Arcade mode) Attract Mode

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Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., published by Midway, and distributed by Nintendo. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Cruis'n USA is branded as the first release of the Ultra 64 platform collaboration between Midway and Nintendo when it was based on the Midway V-unit arcade hardware, predating the "Ultra 64" Killer Instinct arcade hardware which would become the Nintendo 64.

The arcade version was critically and commercially successful, drawing favorable comparisons to Sega's Daytona USA. The Nintendo 64 version received poor reviews, but was also commercially successful. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.

Like in most racing games, players race down one-way courses consisting of streets vaguely based on real-life locations. While racing, they do their best to avoid various road hazards such as oncoming traffic and construction. Players chose between seven different cars, with either an automatic or manual transmission. The environments include Golden Gate Park, in San Francisco, to Washington DC.

In each race, players must reach first place to advance to the next track, and there is a time limit to reach the goal, which can be extended by driving through checkpoints. If the player does not finish before the timer reaches zero, the game ends, unless there is a continue available. Unlike most racing games, there is the option to change the music by pressing the music button.

In early 1994, Nintendo signed a licensing agreement with WMS Industries, Midway's parent company, which allowed Midway to release two arcade games advertised as the first version of Ultra 64 hardware and formed a joint venture named "Williams/Nintendo" to port those two games to its consoles. Nintendo wanted a arcade racing game to compete against Sega's racing game Daytona USA and Namco's Ridge Racer, both of which were successful at the time. Eugene Jarvis, who had developed Defender (1981) and Robotron: 2084 (1982) for Williams Electronics, served as lead developer. Jarvis pitched a racing game concept to Williams and Nintendo. Along with Killer Instinct, created by Rare, the arcade original was showcased at the June 1994 Consumer Electronics Show as running on Ultra 64 branded arcade hardware, sharing the branding of Nintendo's upcoming home console,

Initial release date: October 1994

Mode: Multiplayer video game

Designer: Eugene Jarvis

Genres: Racing game, Action game

Developers: Midway Games, WMS Industries, THQ San Diego

Platforms: Nintendo 64, Arcade game, Wii

Publishers: Nintendo, Midway Games, Playtronic Industrial Ltda.

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Tags:
Video game (industry)
Racing game (Industry)
Midway Games (Video game company)
Cruis'n (Series)
Cruis'n USA (Arcade game)
Nintendo (Video game company)



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Currently, Red Firestorm has 320 views for Cruis'n USA across 2 videos. His channel published less than an hour of Cruis'n USA content, less than 0.21% of the total video content that Red Firestorm has uploaded to YouTube.