Crytek Discuss Architecture Of PS4 Xbox One - Next Gen Processing Power "Doesnt Offer Huge Jump"
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"We are delighted with the updates to the next-gen hardware but of course always want more! The unified architecture of the APU's allows us to easily leverage massive amounts of resources for all kinds of features including rendering, physics, animation and more. Though the PS4 and Xbox-One don't offer an enormous jump over the previous generation in terms of raw processing power, the custom AMD APU's within both platforms represent a huge leap forward in terms of integration and capability.
"This seen to us as a thin and very fast intercommunication layer between was used to be dealt with as separate chips (CPU and GPU). Practically this yields great results when used for re-projection techniques like reflections or occlusion as well as for massive compute shader calculations which we use for all our deferred lighting computation."
http://gamingbolt.com/crytek-not-expecting-xbox-one-esram-bottleneck-to-be-patched-but-expects-unique-tech-for-it
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