CS:GO 6 Principles of Choke Point Level Design [Tutorial #14]
WoLD Blog Post - Full Text/Images/Video Tutorial with Additional Notes: http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-principles-choke-point-level-design.php
6 Principles of Choke Point Design are:
PRINCIPLE 1: Enhance and facilitate gameplay
PRINCIPLE 2: Choke Point Placement
PRINCIPLE 3: Timing
PRINCIPLE 4: Number of Entrances and Exits
PRINCIPLE 5: Playing Styles
PRINCIPLE 6: Dynamic Choke Points
(See the video and the blog post for description and how to use it in your own maps)
In this tutorial you will learn:
- 6 principles of choke point level design in Counter-Strike maps
- Examples and how-to application
- Ideas for choke point design
- Use of distance for gameplay style options
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