Custom Feature Detection Facilitating a Procedural 3D Twin of Earth | Unreal Fest 2024

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=uqQniUcMck8



The Twins
Game:
The Twins (2020)
Duration: 0:00
11,901 views
343


Watch this recorded session from Unreal Fest Seattle 2024 in which Blackshark provides a demonstration of the HUNTR and procedural content generation (PCG)-based 3D terrain generation process for a specific location (O'Ahu island).

Check out how easy and efficient it is to create custom machine learning (ML) models, run them at large scale, and pass the data to Unreal Engine—and how great this capability works in combination with PCG and Megascans.

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

#Blackshark, #HUNTR, #ProceduralContentGeneration, #3DTerrain, #MachineLearning, #Megascans, #UnrealEngine, #UnrealFestSeattle




Other Videos By Unreal Engine


2024-12-04Project Titan Overview | Unreal Engine
2024-12-04Project Titan Sizzle Reel | Unreal Engine
2024-12-04Top 10 Mistakes Made by Unity Teams When Switching to Unreal Engine | Unreal Fest 2024
2024-12-03Project Titan: Building An Open World Game in Public | Unreal Fest 2024
2024-12-02Tech Session: Automotive HMI Development Tips and Tricks | Unreal Fest 2024
2024-12-02Utilizing Lumen in High Fidelity VR | Inside Unreal
2024-12-01Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry | Unreal Fest 2024
2024-11-30Authentic Worldbuilding: Using New Tools in UEFN to Create Immersive Experiences | Unreal Fest 2024
2024-11-29Building a Multiplayer Strategic Action Game in UEFN | Unreal Fest 2024
2024-11-28Workflows with Unreal Engine and OpenUSD | Unreal Fest 2024
2024-11-27Custom Feature Detection Facilitating a Procedural 3D Twin of Earth | Unreal Fest 2024
2024-11-26Part 1/2 Designing fungi-inspired art for Burning Man with #UnrealEngine and #Twinmotion
2024-11-26Sneak Peek at Unreal Engine 5.5 | Unreal Fest 2024
2024-11-26Designing fungi-inspired art for Burning Man with Unreal Engine
2024-11-26Part 2/2 Designing fungi-inspired art for Burning Man with #UnrealEngine and #Twinmotion
2024-11-25UEFN Build Along | Cinematics
2024-11-23Evolution of Mobile and the Rise of Alternative Mobile Stores | Unreal Fest 2024
2024-11-22CLO & Epic Games: Bringing The Worlds of Fashion & Technology Closer Together | Unreal Fest 2024
2024-11-21Unreal Engine Motion Design: Cutting-Edge Tools and Techniques | Unreal Fest 2024
2024-11-21Fab Demo, Q&A and Roadmap Reveal
2024-11-20Scaling Multiplayer Games with the Redwood Backend | Inside Unreal