Dead Space 3 ( From Chapter 1 to 5 ) Part 1
Following the release of Dead Space 2, the team of developers at studio Visceral Games found sales were similar to those of the first game but the production budget had increased.[22] A 2012 report showed Dead Space 3 was almost canceled following the poor sales of Dead Space 2, which disappointed publisher Electronic Arts.[23] The team felt the need to incorporate more mainstream elements into the series.[22] The game's director was Ben Wanat, who had worked on the series as a designer of the Necromorphs and as a writer of the series' background lore.[24] David Woldman was senior producer.[25] After the increased action focus of Dead Space 2, Wanat wanted to return to survival-horror elements with the crafting system that was originally designed to emphasize Isaac's engineering background.[24] To broaden the third game's appeal, the developers altered the game's genre by incorporating action elements, though there was an effort to keep the horror elements the series was known for.[24][26] Antony Johnston, who had written for the original game and its related media, said the decision was indicative of the team's wishes and a "necessary evil" to increase sales.[27]
The game's production was troubled; during a franchise review, the developers received multiple requests from Electronic Arts, whose priority was to increase sales by following then-current gaming trends, leading to clashes with the production team's wishes for the game, including the simplification of the final crafting system and the contentious introduction of microtransactions, which the team did not want.[24] The shift was part of Electronic Arts' refocusing of marketing and resources on established franchises with strong sales figures, contrasting with their earlier experiments with new game ideas like Dead Space.[26] Microtransactions were kept optional with unlimited resource mining using a remote device and yielding the same items that could be purchased; at release, players assumed this feature was a glitch.[28] When production finished, some of the team remained to complete work on the DLC episode Awakened while the rest dispersed to work on other Electronic Arts franchise projects
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