Death Stranding Part 1: Mom's Dead Parkour (with Jim and Emily)

Death Stranding Part 1: Mom's Dead Parkour (with Jim and Emily)

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Death Stranding
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My friends Jim (from Visual Novel Book Club) and Emily (of PA Master/Arcade Pit MC fame) join me for a look at Death Stranding, that Hideo Kojima game you might've heard of.

It's hard to know what non-spoilery thing to tell you that you haven't heard.

I actually sort of like Death Stranding but I think having people to talk with about it helps a ton. Streaming it helps it, too - just having someone to interact with is helpful. Otherwise, yeah, it's pretty long to just slog through the American countryside. It is beautiful, but I don't know. Right now my biggest gameplay challenge seems to be "hmm, that's an incline alright."

Later in the video, BTs (Beached Things) get involved and so far, that's my favorite thing in the game. I'm almost a little disappointed to know there's a (silly) way of dealing with them, but I haven't encountered that, officially, yet.

I have a weird relationship with Kojima games as you know. Let's Play Snatcher really put me on the map - I mean the screenshot one, not the one I did with Diabetus - and of course, I spent a year ROMhacking Policenauts for the PSX which ended up being the first English fan translation. All that said, I wouldn't consider myself a Kojima fanboy per se. Yeah, MGS2 was hauntingly prescient but as far as gameplay, I thought it was a step down from MGS1 and MGS3 definitely surpasses it in that regard. MGS5 definitely felt like Konami shut it down early and I even empathize with how much money and time a project like Kojima's can actually cost.

(I mean, swapping out David Hayter for Keifer Sutherland four games in? Auteur or not, that's kind of a ridiculous move and that money could go to a lot of other game projects. Then again, this is Konami so it'll probably just buy a sack of pachinko balls for Silent Hill Sekusi Time edition.)

I know a lot of people deride this game as a "walking simulator" which quite honestly I think is misleading since there are games that are known as "walking simulators" which are quite different. The counter: "No really though, this is an actual walking simulator." is actually a little convincing.

But I still don't hate it. Negotiating terrain is a weird planning challenge and rather than just taking it slow, I just like marching and improvising. I haven't gotten to the point in this video where you like other people's inventions, nor have I encountered any, but I'm definitely interested to see that.

What else can I say to fill out the max description length for the heck of it. The Obradek - is that what it's called - looks pretty cool. Fragile is interesting I guess, but I don't understand exactly how you can get soaked in Timefall rain except for your head. This is not an invitation for you to tell me how in the comments. Nor is it an invitation for you to hint at it and tell me there's actually a valid reason. I know there isn't. It's Kojima. The same way a lady is faking luck to make bullets deviate from hitting her via electromagnets and disarm grenades but then actually has luck to make missiles deviate from their course, is the same way you can explain how someone gets caught wearing only a hood in the rain. That's hot.

While I'm talking about Fortune, do you remember on Big Shell how some soldier threw a grenade at her and it was a dud, and he says "A dud" and then they all advance? Like why not throw a second grenade first? I mean if you think that grenade was broken, you have others right?

And Vamp.

I'm over the fact that Castlevania's Dracula made a sort of cameo in Metal Gear Solid as a member of Dead Cell, but can we just focus on the fact that Snake tells Raiden over the codec - and I'm paraphrasing: "He can't be killed. He's super fast. He runs on water. He drinks blood. Like a vampire." Raiden goes, "So that's why they call him Vamp?" "No." NO!!?! How does Raiden not just blink dumbly and say "But you said all those things-" I mean that's ballsy writing no matter how you slice it.

I'm a fan of The Cobras even though there's not much to them. It kinda works in their favor, honestly! Kojima does this weird thing called last minute drama where you kill a boss and then get their crazy backstory while they're dying and it's like in all that time we could've gotten them to a hospital or something but I digress. Actually this whole thing has been a huge digression, hasn't it.

Death Stranding. I still kinda like it even though I feel like I shouldn't.

Also I am not quite sure why we pee mushrooms but that's honestly a question we can shelve for the time being.




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Tags:
death stranding
hideo kojima
slowbeef
jim
pa master
video games
walking simulator
divisive
mushrooms
norman reedus



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