D.E.I. Review: My Type of Area Control Game or Why Area Control Games Don't Need to be 2+ Hours Long
`#LiegeOfGames #boardgames #tabletopgames
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age. I don't usually do area control style games like this, so this was an interesting test for me from Ludus Magnus Studios. They usually turn into an area bashing, smashing and yo-yoing contest of chicken that takes way too much time over one game session. Is this different though? And how so then?
In D.E.I. each player will control one of the four bands of Survivors, and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels, between the streets and on the roofs of the old buildings, to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.
Each faction will start with 8 cards, a Hero and few Explorers, but during the game it will be possible to acquire new action cards from London black markets, building new structures such as bridges and elevators, and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.
The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets, and therefore, the fighting will be inevitable. Also, during the games, the players will have to solve missions of increasing difficulty, which will grow their victory points. The survivors' gang that earns the most victory points, satisfying the Pure Caste, wins the game.
Is it right for you? Let's find out!
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Time Stamp:
00:00 - Overview & How To Play with Key Elements
13:20 - Pros/Con
19:10 - Final Thoughts