Deltarune Chapter 3: The Roaring Knight - NO-HIT - Post Patch [PS5]

Channel:
Subscribers:
295
Published on ● Video Link: https://www.youtube.com/watch?v=W9vxmoWxzjc



Duration: 0:00
71 views
1


Yeah, I was trying to do it before the patch came, but oh well. Even so, I got close often before, so it's not as if I have any less skill from attempting this. Anywho, this has to be the hardest no-hit fight I've done. The attacks and patterns are really difficult and unforgiving, and you have to be precise with your movements and hope you can actually dodge the final attack, because it's RNG most of the time. I've lost 2 runs from that attack alone.

I don't even know my attempt count as I forgot to write it, but I'd guess over 200+ attempts. To no-hit this is a testament of true skill, even with the nerfed sword corridor. Let's go over it.

The first two attacks are usually free, with the first one having a bit of luck and the second having a bit of skill. I decided to go for an 8-turn fight, so I wouldn't have to deal with the sword circle attack, hence the lack of a tension gem. By the second turn, Susie should be guaranteed to use Rude Buster and will be guaranteed to do so for the rest of the battle.

The third attack is used to graze for the 4th and 5th, which is why I get close to it for TP. You'll barely have enough for 2 rude busters between there. As for the attack itself, it isn't too hard to dodge, as it tests your reaction times. Using Shayy's advice, it made it easier to dodge this. I like to move to the bottom left corner for this attack, as it helps my eyes focus on it better.

The fourth attack isn't too hard to dodge after enough practice, even the pre-patch version of this too. You just have to hope you have a spot close enough to fit into the spaces to dodge, which surely enough I did.

The fifth one is difficult, as it also tests your reaction and precise movements. It's better not to panic here and to move the opposite direction of where the slash will hit you depending on if you're on the hitmarker or not. Also, by staying far enough away from where the attack started, you have a much better chance of dodging it due to the wider area of the attack. However, you're usually guaranteed not to have enough TP for a Rude Buster, unless you defend, but sometimes you're able to magically gain a lot of TP out of nowhere. It's usually luck if this happens.

The next few attacks are variants, so I'll just go through them quickly.

Mostly the same stuff for the 6th attack, just hope you get lucky not to be stuck in between, as they shoot out much farther than the first time.

7th is still pretty easy. You just have to keep an eye on where the red line will face, which is either horizontally or vertically. This is why I prefer to stay in a corner, so as to not have to shift my focus from left to right too much.

8th is the circle corridor variant. This attack used to be a run killer before the patch, but now it's pretty easy to deal with, thankfully. You just have to be quick with your reactions and movements.

And now, the rest of the attacks are scripted to happen.

Sans slash is a bit harder to deal with, which is why I begin to hold my breath here as to increase my soul speed. It makes the attack easier to dodge, but it's still no cakewalk. The final attack, though, you NEED to have your soul speed increased to even comfortably dodge it. It's too hard with just regular sojl speed. Even so, it's hard to dodge still, since sometimes the spawn of the circular bullets can end up hitting you when you least expect it, which is how two runs of mine ended here. Luckily, after you stop going in circles, you just need to be in a corner to have enough time to dodge the last part of the final attack. This is still tricky, however, as the hitboxes are also wonky here.

"Kris coughed. The enemy slowly turned its head."



Difficulty (on a scale of sans): 11/10
Enjoyment: 8/10

Shayy's Guide:    • Deltarune Roaring Knight Guide & No-Hit  



[IGNORE THESE TAGS]





#deltarune #deltarunechapter3 #deltarunetomorrow #secretboss #roaringknight #knightfight #undertale #bossfight #nohit #hard