Development progress of my first game ("Kitty Biscuits") on GDevelop

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After playing games for decades, I have decided to create my first game titled "Kitty Biscuits" using the GDevelop game engine. Click on the link below to play the game:

https://gd.games/superblueyoshi/kitty-biscuits

Update: New version of the game available here:

https://gd.games/superblueyoshi/kittybiscuits

Forum post:

https://forum.gdevelop.io/t/kitty-biscuits-demo/48721/2

This game is only a demo. I will add more things into the game, such as:

-Score Attack: Make it so that the fall speed of the biscuits are randomized once the player earns a certain amount of points. Biscuits will also fall faster later in the round as well.
-Time Attack: Collect as many biscuits within a specific time limit. There will be three different time limits to choose from: 1, 3, or 5 minutes.
-Bad Biscuits: Dodge as many Bad Biscuits as you can. Collect three, and you lose!
-??? mode: It’s like Score Attack, but regular and bad biscuits fall more frequently, and they fall at a much faster pace than usual. Mode is unlocked when the player reaches a certain amount of points in the above modes. (I’m not 100% if I’ll add this in the final version of the game, though.)
-Make the instructions box look better by adding sprites in them.
-Allow players to mute the music.
-Allow players to pause the game.

Known bugs:
-For some reason, the player is unable to save their high score in the desktop version of the game. I am able to do it when I preview the game, however.
-Cat animation stutters from jumping to idle animation when the cat lands on the ground.

If you guys have any feedbacks for the game, I appreciate it. Thanks!