Diddy Kong Racing - Diddy Kong Playthrough/Longplay

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Published on ● Video Link: https://www.youtube.com/watch?v=M2t6sQ4K7nU



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Category:
Let's Play
Duration: 3:02:47
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Diddy Kong playthrough/longplay of "Diddy Kong Racing" (v1.0) for the Nintendo 64.

PLAYING NOTE: I deliberately avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when I'm getting the key to unlock a battle stage, and when I'm doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character you're playing as.

No save states or tools were used.

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Diddy Kong's stats:
- Weight Group: Middle
- Acceleration: 3.0 ~ Average
- Handling: 3.0 ~ Average
- Top Speed: 2.5 ~ Slightly Below Average

Diddy Kong is a young spider monkey.

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Rules of play:
- No damage (recommended characters only; Diddy Kong, Tiptup, and Pipsy are good choices at the very start of the game).
- Mostly minimal boosts for normal races and silver coin challenges.

How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.

Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.

Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.

Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.

Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.

To view the playlist of the character playthroughs/longplays, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh

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Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you don't make the right moves at the beginning or during the race, you aren't going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, it's absurdly hard to win using as little boosts as possible!

Windmill Plains | Silver Coin Challenge as Diddy Kong [Minimal Boosts]:
Since Diddy Kong's top speed is slightly below average, you WILL have to worry about the AIs hitting the Zipper on the 1st lap. You need luck to get the first red balloon power up. If you don't get cheated out of getting the first red balloon power up, then you may or may not have an easy time, depending on the AI in 1st place. If you do get cheated out of getting the first red balloon power up, then follow the bananas (collect them) to the right and bypass the balloon power ups. With the distance you've gained, you should expect either one or no AIs to hit the Zipper on the 1st lap. Before you enter the tunnel, go a bit off-course to avoid getting hit by a missile. If the AI hits the Zipper, then you'll have to focus on slowing down that one in front of you. Level 3 red balloon power up is your only chance, so do not get any other balloon power ups until you're in 1st place. Upon exiting out of the short tunnel, go off-course to avoid getting hit by a homing missile. Once you're in 1st place, focus on getting the silver coins. You need to be in 1st place by the end of the 2nd lap.

If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.

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Originally recorded in the year 2011.







Tags:
Diddy Kong Racing
DKR
Nintendo 64
N64
Rareware
Rare
Playthrough
Longplay
Diddy Kong
Tiptup
Pipsy
Bumper
Conker
Timber
Banjo
Krunch
Drumstick
T.T.
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