DirectX 11 vs DirectX 12|Tested in 5 Games|2018|1080P 60FPS BENCHMARKS

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Published on ● Video Link: https://www.youtube.com/watch?v=tpbjUzXHbFk



Duration: 9:39
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9


Games(Timestamps Coming Soon)
1.Deus Ex:Mankind Divided
2.Tom Clancy's The Division
3.Rise of the Tomb Raider
4.Hitman 2016
5.Total War Warhammer 2

Music:
1.Unknown Brain - Why Do I? (feat. Bri Tolani) [NCS Release]
2.Nurko & Last Heroes - Promise Me (feat. Jessie Chambers) [NCS Release]
3.Sinners Heist - Streetlight People (feat. Harley Bird) [NCS Release]

PC SPECS:
CPU-AMD FX 8350
GPU-GIGABYTE RX 560 4GB
MOTHERBOARD-ASUS M5 A 78L-USB3
OS-WINDOWS 10 PRO 64-BIT
RAM-16GB

DirectX 11:

Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), and Direct3D 11 with tessellation support[23][24] and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.[25] Direct3D 11 runs on Windows Vista, Windows 7, Windows 8 and Windows 10. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 require Direct3D 11 supporting hardware.[26] Microsoft has since released the Direct3D 11 Technical Preview.[27] Direct3D 11 is a strict superset of Direct3D 10.1 — all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. This helps to keep backwards compatibility with previous versions of DirectX.

Microsoft released the Final Platform Update for Windows Vista on October 27, 2009, which was 5 days after the initial release of Windows 7 (launched with Direct3D 11 as a base standard).

DirectX 12:

DirectX 12 was announced by Microsoft at GDC on March 20, 2014, and was officially launched alongside Windows 10 on July 29, 2015.

The primary feature highlight for the new release of DirectX was the introduction of advanced low-level programming APIs for Direct3D 12 which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilization through parallel computation. Lead developer Max McMullen stated that the main goal of Direct3D 12 is to achieve "console-level efficiency on phone, tablet and PC".The release of Direct3D 12 comes alongside other initiatives for low-overhead graphics APIs including AMD's Mantle for AMD graphics cards, Apple's Metal for iOS and macOS and Khronos Group's cross-platform Vulkan.

Multiadapter support will feature in DirectX 12 allowing developers to utilize multiple GPUs on a system simultaneously; multi-GPU support was previously dependent on vendor implementations such as AMD CrossFireX or NVIDIA SLI.




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