Diving Deep with MetaHumans | Unreal Fest 2024

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An intermediate session that goes beyond the basics of MetaHuman Creator, Mesh to MetaHuman, and MetaHuman Animator workflows. Covering best practices for the Live Link Face app, import, calibration, identity, processing, and bringing your animations and assets (clothing, grooms, etc) to a variety of other MetaHumans, both realistic and stylized, both head and body.




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