DOMINATE & DELEGATE 🦾 - Kickstarter Critique Review

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Check out the Kickstarter: https://www.kickstarter.com/projects/dominateanddelegate/dominate-and-delegate?ref=discovery_category_popular

3 Spectacular Reads For Any Kickstarter Creator:
1- https://www.kickstarter.com/blog/how-to-get-featured-on-kickstarter
2- https://help.kickstarter.com/hc/en-us/articles/115005135214-How-does-my-project-become-a-Project-We-Love-or-get-featured-on-the-homepage-
3- https://thegogofactor.com/hacking-the-kickstarter-ranking-algorithm/

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For More Info: https://boardgamegeek.com/boardgame/392756/dominate-delegate
From The Publisher: Dominate & Delegate is a 2 layer legacy campaign games and a skirmisher for up to 4 players & inspired by video games like Command & Conquer.

In the legacy campaign, each player choose a side and receive their own information needed for the current mission. Both players have secret which are unknown to the opponent. Thanks to a deep and immersive story, both players advance their teams, fighting battles and try to see the best possible outcome for their faction at the end of the campaign... and there are lots of possible endings available, depending on the decisions of both players.

In the Skirmish Mode, you can play up to 4 players, you can fight All vs All or even Team vs Team. Thanks to different scenarios, you have lots of options for maps, conditions and possible complexity and game length.

The game is heavily based on Strategy, Area Control and keeping secrets hidden.
You are moving your units, building factories and try to conquer the world. Thanks to a secret fog of war, your enemy don't know what you manufacture in the weapon factory, also the amount of production is a secret until the units are ready.

Dominate & Delegate offers a unique campaign with dramatic twists and plots.

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More Details:

A long 2 Player Campaign-Mode:
Strategic Wargame-Missions with Ground/Air-Units, Infantry, Transport-Units, Building-Capturing, Special-Forces, Orbital-Strike, Unit-Production-Systems, Base-Building, Resources-Gathering, Energy-/Financial-Management, Shadow-of-War-System, Stealth-Units and Modular Ground-Tiles.
Also Dungeoncrawler-Missions like Exploration-, Escape-, Puzzle-, Exit-Games with Shadow-of-War-System, Defensive-System, manipulable Objects and Guardsmen-Scripting.
Players can highly interfere the Campain-Tree and there are lots of Secrets, Rewards and Solutions. Player can either behave brutal or gentle - that will have an effect.
According to the Mission description, the antagonsit player (like the computer in a computergame) deploys the start condition of the mission. both players read their mission-rules, story, primary goals and orders from their generals. The agonist player tries to win the mission and also tries to find secret infos and goodies or alternative solutions. The antagonsit player plays tactically against the agonist player and he has also a conditions/effects-skript that he must manage. If one of the 2 player fulfill his goal, he wins that mission. after each mission these 2 players change role and the other player is the agonist. Dome special and secret indoor-missions can be discovered. These are rather tricky puzzles.

A Skirmish-Mode:
There is a 2 or 4 Player Skirmish included with lots of symmetrical stand alone Missions. Here the 2-4 player start with a mobile construction vehicle and starting funds. They establish a base, gather resources, deploy defences, deploy production buildings, produce units (infantry, tanks, artillery, transports, bomber, fighter, huge tanks, orbital-superweapons,...) These player try to kill the opponents.




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