DOOM 1 - MADNESS.WAD
player: Dewzan
player comments: "This wad looks like your traditional KDITD styled episode, but do not be deceived, because there are a lot of questionable choices made that go with the faithful KDITD style. Most notably, the secrets are poorly made and a lot of them either have no indicator, are super obvious, or open up randomly that you have to backtrack to, which doesn't make it very fun to find. E1M4 has an "industrial zone" secret, and you can only get 5/6 secrets. E1M2 has way to many rockets and a BFG for some reason. Several levels have secrets within secrets that are unnecessary. E1M7 has a stupid ridiculous trap in one area, as well as two incidental barons. E1M8 is super boring and is just two more barons, something you just fought in the last level. E1M6 has way too much backtracking as well. This wad looks good, but has a ton of little details that add up to make the experience much worse. Dewzan rating: 62/100. Decent, but needs work."
title: The Madness of Mergatroid
link: https://www.doomworld.com/idgames/levels/doom/m-o/madness
author: unknown
date: August 13th, 1995
description: "Well, this is a very impressive episode including 9 excellent
levels. All the levels in this episode were created by myself, excluding
e1m5, which was designed by a friend. We feel that any DOOM fanatic will
enjoy this episode and will be completely impressed by the work put into it.
Most levels on the Internet suck. It's a fact, but these 9 levels do
not suck. id Software, if they ever saw this, would most likely want to know
where the two of us were when they were designing the original DOOM levels.
It's taken roughly a year to design the levels, in fact...I never planned to
have any nice levels...much less a whole episode. It seems that after I
figured out how to use DEU that level making just sorda seemed fun, so I
designed levels like mad. ...but, I am a perfectionist (in most respects) and
therefore I insisted that the levels I designed were no less greater than
those in the actual game. I felt that if they could make complex levels, then
so can I...and I did :) Most of the levels in here have been zipped and
distributed via local BBS, but even those were completely checked and re-
checked for bugs/parts I found to be lacking "id" quality. So, what you have
here is pure DOOM art. ...not to mention my last DOOM work that will ever be.
I am tired of making levels. My creativity is draining (I also want to
maintain a life :), etc., so I have decided to stop while I'm ahead.
So, play this all the way through...it is arranged as the original
DOOM, smaller/easier levels first which work up in size/difficulty. You will
see the quality, and you may also wonder how I kept my sanity...so, have a
blast!"
------------------------------------
discord: https://discord.gg/aUsWnqaePy
timestamps:
00:00:00 map 1
00:02:48 map 2
00:06:09 map 3
00:10:56 map 4
00:12:46 map 5
00:16:11 map 6
00:20:59 map 7
00:29:43 map 8
00:37:02 map 9
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Other Statistics
Doom Statistics For DOOM WAD World
Currently, DOOM WAD World has 322,624 views for Doom across 1,805 videos. There's over 12 days worth of watchable video for Doom published on his channel, or 97.74% of the total watchable video on DOOM WAD World's YouTube channel.