Doom Eternal (CoPilot): Those Platforming Segments
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Whilst Doom Eternal's traversal segments are less common than its over the top and satisfying combat encounters, it cannot be refuted that with CoPilot, such segments (including the platforming) can be extremely frustrating.
The primary reason for this, as a gamer without sight, is that (in this game and others where similar frustration arises) there is no sense of agency for me, I am only rlying ont he estimations of my CoPilot as to what to do next including how to traverse sections like the one you see here, when to fire at enemies, when to go for glory kills etc. Whilst the communication aspect of CoPilot cannot be underestimated, it's great when you have full control of your experience and can make decisions based on what the game is telling you, instead of someone else having to tell you first. Whilst game developers still figure out how to rectify these integral facets of getting more people imersed in their experience though, I enjoy the fact that I can still play through a game start to finish (even if I need a large amount of sighted assistance throughout). The end result and the satisfaction is (the vast majority of the time) worth the hours spent getting to that point, even if you have to set the difficulty to the lowest setting for that to happen and not be extremely frustration-inducing.
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