DOOM II: Oblige-Generated Map (SDMP Module) - Blind Play (Ultra-Violence) [2/2]
So far so good, I'd say.
The map's balanced enough - both ammo and health are fairly common, but the monster placement hasn't exactly been pulling it's punches either. Considering this is only MAP01, the stuff that I've had thrown at me by Oblige on this one level alone has been nothing short of proportionally brutal. Especially that Rail Revenant. What a horrible fucker that thing is.
Unsurprisingly perhaps, Oblige wasn't even cranked up to the hardest settings. I don't even want to imagine what accursed hallways would be generated if I flipped all the switches to high...
...but I probably will. One day.
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