Doom "Keymaster" mod prototype development and discussion
Improved prototype download here, see enclosed readme for details: https://www.dropbox.com/s/kpd6ou48lexoeh9/keymaster.zip?dl=0
Here's a video about the little mod I made recently called Keymaster. It changes the basic flow of any level: you must hunt down a randomly chosen monster - the Keymaster - and claim its key before you can leave the level, and you must collect a randomly chosen item before you can kill the Keymaster.
I made this in a few hours, partly as an exercise to learn ZScript. It was fun!
If you play the prototype let me know what you think. I fixed some of the issues shown in this video, for example the key now flies towards you once dropped, so you don't have to worry about it being unreachable.
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