Door Kickers 2 - Custom map NP_TorchLight
This is a short video showcasing my latest custom map for Door Kickers 2. I have used the new updates and also created my first level using the new gameplay mode.
You can use covert operatives if you want, but I decided to go load and see what happened.
Enjoy and stay safe everyone.
If you want to contribute to my channel then go to https://paypal.me/RudyBerongoy
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Full change list v0.18
- new playable unit: CIA Special Activities Division
- new mission type: Raid on Stronghold
- 5 new maps (new single missions chapter)
- squad management in Main Menu, yay!
- new weapons: M136 AT4, RPG26, Mp7s, AKs and more
- new tool: Automated Lockpick, CIA exclusive, Rangers would just break it.
- removed lockpick ability from Rangers (CIA still got it)
- added option to close doors, its the polite thing to do.
- can now target a specific enemy (right-click + drag from your troops to target)
- much improved auto-targeting (will prioritize executioners, angle to current aim direction, what allies are doing and the current 'go silent' status, among others)
- grenade range limited depending on whether you have line-of-sight with the target (20m vs 10m)
- grenade launchers and rocket launchers no longer have perfect accuracy
- grenades can now be lobbed over objects that block line-of-sight (angle of throw is adjusted dynamically)
- new music track, powered by Cosmin Mirza
- workshop: added sorting filters and improved search function
- added in-game objectives display + can check challenges progress while playing
- hostages will now alert nearby enemies when running
- added confirmation dialog for Delete Plan
- redesigned customization for weapon attachments
- new colored plans option: per-class colors (alongside monochrome and per-trooper)
- tweaked plan colors for better color blindness visibility
- added camera rotation to home/end
- no longer drawing pencil while in replay cinematic mode
- all tools (lockpick/TEC/crowbar etc) now emit sound continuously while operating
- firing method is now switched accordingly with distance to current target
- enlarged the main menu artwork to work on ultra-wide monitors
- improved Civilian idle behavior
- improved enemy HVT AI. They will run away more often and be harder to catch
- fixed AI getting stuck when getting up or being pushed
- fixed pathfinding bug that would cause enemies to go through walls or hostages not going through detonated walls
- fixed getting stuck in obstacles when jumping over them
- fixed several bugs related to how suppression works
- fixed VIP scenarios not working when Fergie was in them
- fixed sometimes entities staying red after detonating charges (for physics entities that move when detonating)
- fixed being able to shoot the grenade launcher through doors/walls (again)
- fixed couple of bugs related to Detonation buttons
- fixed path selection prioritization not working anymore after deleting a waypoint
- fixed grenade trajectory preview not always working correctly with soon-to-be-opened doors
- fixed a bug where GoCode detonation wasn't working properly
- fixed weapon's aiming time curves not being displayed correctly for Iron Sights
- fixed a bug where Delete Plan would not delete all waypoints
- fixed switching to tec torch even though the targeted door was already opened
- fixed bug where switching between lockpick/crowbar on a door would keep the lockpick's breach time instead of using the crowbar breach time
- fixed bug where moving suppress target while on gocode would trigger it anyways
- fixed being able to unpause while the waypoints menu was opened (resulting in all kinds of weird bugs)
- fixed always playing 'reload empty' sound when reloading
- fixed crashes/bugs that would happen on very large workshop maps
- fixed a bug in workshop maps where it would upload as a new map, instead of updating the existing one
- editor: increased max number of entities allowed
- editor: any enemy can now be configured to roam between POI objects (like civilians)
- editor: can now change some POI settings from within the editor (to reduce the number of template permutations required)
- editor: POI objects can now specify whether civs or enemies can interact with them
- editor: added 'lightning' effect (see directional light params)
- editor: can edit light animations from within the editor
- editor: added a new terrain material
- editor: multiple fixes/improvements to how entities are scaled
- editor: fixed not being able to select rotated walls
- editor: fixed alt spawns not duplicating scale of original entity
- editor: fixed a bug with splitting walls (rotated walls would place the new wall section in an incorrect position)
- editor: fixed font size issues with DPI scaling enabled
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