DPP: Spooky Scene Workflows - Week 4

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Demystifying Post-Production: Spooky Scene Workflows - Week 4

Join ZBrush environment artist and instructor Rodolfo Silva and Maxon Master Trainer Dustin Valkema for a new four-part spooooky webinar series leading you through an entire workflow for a Halloween-inspired scene.

Using a combination of ZBrush, Substance, Cinema 4D and Redshift, you’ll learn how to sculpt, texture, light and render an entire scene, as well as picking up essential tips for working efficiently and developing the look and atmosphere of your environment.

Week 4 - Lighting, Rendering & Atmosphere
Dustin will share a variety of creative lighting techniques in Cinema 4D and Redshift to inspire different approaches to creepy look development.

How to shape lighting in the scene to strengthen the composition and highlight elements of the environment

Using Redshift to enhance atmosphere

Building the base materials in the scene, discussing what’s important based on the composition and story being told by the image.




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00:00:00 Waiting Loops
00:01:09 Haunting in Candyland
00:03:16 Welcome
00:03:41 Today's Topic
00:05:11 Housekeeping

00:08:37 ZBrush, Rendering
00:11:14 __ Materials
00:11:53 __ Lights, Light Passes
00:13:24 __ BPR Filter, Effects
00:20:50 __ Export Renders, Images
00:21:33 __ Reflection Pass, Rim Pass

00:24:35 Scene Image Processing, Skull
00:26:48 __ Ps Camera Raw adjustments
00:28:56 __ Masking
00:30:43 __ Main Color setup
00:32:11 __ Optics, Vignette
00:32:53 __ Sharpening
00:33:48 __ Smart Filter
00:34:30 __ Object Selection, Comp Prep.
00:36:43 __ Adding Fire, matching
00:41:12 __ Adding Amber
00:43:21 __ Smoke Overlay, Gradient Map
00:46:06 __ Smoke, Ps Camera Raw
00:46:56 __ Matching Color, Gradient maps
00:49:41 __ Smoke, detail via blur
00:51:03 __ Candle flame
00:52:28 __ Shape, position, flame
00:53:42 __ Candle Crown Rim Light, prep
00:54:20 __ Curve Short Cuts RGB
00:54:54 __ Ps Blending Options
00:55:49 __ Candle Crown Rim Light, paint
00:56:49 __ Add Bloom, using channel info
00:58:40 __ Oniric Plugin, Glow
01:02:19 __ Camera Raw, Preset, Adjustments
01:04:05 __ Final

01:04:12 ZBrush Scene, Pumkin, Tomb
01:04:48 __ Passes
01:05:29 __ 16bit/c, but Smart Object WFL
01:06:14 __ Depth of Field, Source, Depth
01:08:58 __ Ps Depth Blur AI Beta
01:11:18 __ Depth map as Fog layer, Athmo
01:12:57 __ Smoke layer, match light direction
01:13:55 __ Relight via Normals, Hue, Sat, Curve
01:17:49 __ Level adjust, Layer mask
01:19:02 Q How to rewatch this
01:19:43 __ Multi-Pass tip


01:20:39 Wrapping up
01:22:52 Thank you and bye




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