Dragon Age Inquisition Patch : CONSOLE Update :

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Dragon Age: Inquisition
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Vlog
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- Previously, crafted shields were using the wrong primary stat –
normal armor instead of front armor. This means that in a few scenarios a character
would get more armor protection when being hit by the side. On Patch 3 we implemented a
change that fixed the armor stat for shields. New crafted shields worked correctly after
Patch 3 but shields that were crafted before the fix remained with their old stats which
was not displayed properly and not applied to the character when equipped. In Patch 4 we
fixed this scenario for old crafted shields.

- In Patch 4 we minimized substantially the chance of the MP Key
Drop issue happening. We found several instances where monsters
could die and not correctly update the internal kill counter—this
would cause the end-of-wave key drop event to not occur.
We resolved these issues and also added a failsafe mechanism which
will attempt to recover in case there are additional cases that have
not yet been discovered. We are continuing to investigate other sources of
this problem, for example when monsters become unkillable because they manage
to escape the playable area.

We are working hard with Microsoft and Sony to release
Patch 4 next week on consoles.

Related with balance changes, we will
soon post recent balance changes so that it is
more clear what has changed and why. Future balance changes will be posted at the same place.




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