Dragon Ball Z: Shin Budokai (UHD60/PlayStation Portable/Blind) 100% (10): Z-Difficulty
It is an acquired taste.
On a side-note, I have moved back from my brief time with the CPU renderer in OBS, to my Nvidia to do the rendering. The main reason for this is that while the CPU and GPU-outputted files create H.264, Level-5.2 videos, the CPU encoding profile is baseline for OBS while the GPU encoding profile is high. Sure, that doesn't seem to have any discernable effect on the quality of the videos themselves, but I still strive for the best of the best for that is achievable for my videos. Still was an interesting brief experiment, nevertheless. :)
Original file size: 107 GB.
Played on RetroArch with the PPSSPP core. Also played on my gaming laptop, with the HDMI signal sent to my capture device.
https://retroachievements.org/game/3910
https://tract.app/explore/paths (If anyone signs up, say TheOtherRyan referred you to it)
https://ko-fi.com/gametime_goodies
https://www.patreon.com/Gametime_Goodies
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