Dungeon Alliance Extended Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=0a1PDC_BGtY



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Help Rahdo Run: http://patreon.com/rahdo ❀️ Code of conduct: http://conduct.rahdo.com πŸ™‚ And now...
A video outlining gameplay for the boardgame Dungeon Alliance.

For more game info, https://boardgamegeek.com/boardgame/209660/dungeon-alliance

KICKSTARTER PAGE: https://www.kickstarter.com/projects/quixoticgames/dungeon-alliance?ref=nav_search

Part I: Setup Runthrough
https://www.youtube.com/watch?v=eav9vAIEkqo
https://www.youtube.com/watch?v=6uI7u_xqdoI (Static Cam)

Part Ii: Gameplay Runthrough
https://www.youtube.com/watch?v=0ZfvHrkWtdc
https://www.youtube.com/watch?v=QE6GGBK1pGs (Static Cam)

Part III: Extended Gameplay
https://www.youtube.com/watch?v=0a1PDC_BGtY
https://www.youtube.com/watch?v=SxwzlPyJ7Bw (Static Cam)

Part IV: Final Thoughts
https://www.youtube.com/watch?v=g6xWmgeuRRg
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Welcome back! Let's continue with "Rahdo's Goofs"

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5:16 Oh Richard, Richard... "We agree Jen would like to face the slow zombies... so I'm going to take the Zombie Room!!!!"

7:10 As soon as you enter a room with a Challenge you have to resolve it

12:29 Even though the second half of Trick Throw didn't do anything, the top part gives you +1 Ranged Attack. So 2 base + 1 trick throw + 1 burst of strength = 4 attack, which would have killed the zombie.

16:05 The Solo / Coop Card requires that you choose the highest XP monster to attack. Since Wargs are worth 2 XP and Zombies are worth 1 XP, Richard would have been obliged to activate the 2 Wargs rather than 2 Zombies.

17:03 In Solo/Co-Op you only discard/remove cards from the offer (the top part of the Solo/Co-op card) once during each cycle... you do the attacks (the middle or bottom part of the card) for each player but the top part you only do at the start of the Monster activation step, so Richard shouldn't be discarding or removing cards now

17:18 Again, he couldn't pick a Zombie because the Wargs have more XP so he would have to activate one of those







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