Dungeon Keeper Deeper Dungeons - Mission 11 - Batezek (Part 3 of 3)
Finally, we've come to the end of this map, but wait! What's the catch? Oh my GOD. The Heroes! They're coming from the southwest, then from every parts of this dungeon! They're on high alert!
Yeah. If you follow what I did and said from part 1, you can easily STAY out of trouble because the moment you or the Tunnelers cross the Hero Fortress from the southeast, the Heroes would pop out of it like hell!
Also, I have suffered small losses here, mostly my minions! (Skeletons and Tunnelers are even powerless to stand against the high-leveled Heroes!)
And most of all, what a way to end this one beast of a realm with the Lord of the Land and his high-leveled party. This is by far one of Dungeon Keeper's most infuriating and difficult level because of the masses of Heroes and the lack of abilities to defend your dungeon, and only the best (and luckiest) Dungeon Keepers are able to step forth within this realm and crumble it to pieces.
There are only 4 maps to go as the next map is going to be a bit easier now than this realm. Still, it's like Mirthshire but with open-door keeps.
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