[ENDING] FAR: Lone Sails - Call Me The Old Man In The Sea - Let's Play Gameplay (PC)
Hey there, and thanks for watching my Let's Play of FAR: Lone Sails! This is a small indie title developed by Okomotive and published by Mixtvision, and it seems to be a puzzle platformer with a focus on environmental narrative and atmosphere. Right up my alley! Thanks to Mixtvision for providing me with a code for the game, and thanks to you for watching!
Song played during the ending credits is "Old Man River" by Adam WarRock featuring C. Schoonover. It was originally posted as a free song in Adam WarRock's Tracklog at www.adamwarrock.com, a site which no longer exists :(
Playlist - https://www.youtube.com/watch?v=EZGpfARNEvw&list=PLDQFdumWpsNFoLEoc6OI69r4tbUvva7ya
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Buy FAR: Lone Sails on Steam: https://store.steampowered.com/app/609320/FAR_Lone_Sails/
Info from Wikipedia:
FAR: Lone Sails is an exploration adventure video game developed by Okomotive. The game released on Microsoft Windows and OS X on 17 May 2018, with Xbox One and PlayStation 4 versions in development.
In FAR, the player controls the driver of a large vehicle and explores a massive dried ocean bed in a post-apocalypse world searching for an old civilization. The game is played from a side-scrolling perspective, with the vehicle interior seen as a cross-section. To control the vehicle the player must move around inside it, operating stations and pressing buttons to perform various functions that keep the vehicle moving, such as engaging the engine or filling the boiler. They are also required to solve puzzles in the world to allow the vehicle to pass and collect upgrades for it. The game has no enemies.
While the game starts with a burial scene, the rest of the game's background story is intentionally vague, with the developers intending for the player's curiosity to motivate them to explore. The game's vehicle is a hybrid between a land and sea vehicle that has been modified a number of times. Players are able to upgrade and customize the vehicle during the game.
FAR began in 2015 as the Bachelor's student project of lead developer Don Schmocker at the Zurich University of the Arts. The development team expanded to other students at the University working alongside Schmocker during his master's degree. Schmocker was inspired by Strandbeests, the book Stephen Biesty's Incredible Cross-Sections, The Straight Story, and games such as Journey and LittleBigPlanet when designing FAR. Looking to take a new approach to the use of vehicles in video games, the developers aimed to create a game where the player was dependent on their vehicle, forming an emotional attachment to it over the course of the game.
The game is developed in Unity, and the developers use Blender and Adobe Photoshop for the 3D and 2D graphics respectively.
Writing for Mashable, Anna Washenko named the game as one of her favourites from E3 2016, calling it a "simple but lovely game". After playing the game at GDC 2017, Chris Livingston of PC Gamer described FAR as "one of the most intuitive games" he had played, also praising the visual design and music. On Polygon, Charlie Hall described the game as having "more meaning, conveyed silently, than many major AAA games released so far this year". Kyle Hilliard of Game Informer praised the game's ability to connect the player to their vehicle, the world building, and the puzzles.
GameSpot scored the game 8/10, praising the visual style and ease of play.
The game was a finalist in the Best Student Game category at the 2017 Independent Games Festival.
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