ESCARG-OH-NO! - Let's Play Snails (PS1 Original Fangame Gameplay Walkthrough)

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Let's Play
Duration: 15:10
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Maybe the French were on to something...
Nah.
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"SNAILS" is a retro-themed 3-D brawler, generated within a primitive aesthetic which is designed to emulate the characteristics of late-90's era PS1 games. Such distinctive features reminiscent of this era include:
- meshes with low-polygon counts
- 320x240 resolution
- pixelated and unfiltered textures
- lack of Z-buffering
- short draw distances
- crude pre-rendered cinematic cutscenes replete with unrefined primitives and other low-production characteristics
- tank controls

Heavily inspired by "Nightmare Creatures", "Fighting Force", and other action-oriented titles of the PSX-era, "SNAILS" is fairly close to completion, set to release under the "Tadpole Interactive" label, hopefully within the next month.

The demo version of this title offers 2 of the game's subsequent total of 7 levels, with various limitations including the absence of save/load features and the unavailability of gamepad/controller support.

The so-called "Story":

Alas, poor Dora Ditze.

Bed-ridden with the flu, this innocuous 7-year old had barely recovered into the afternoon phase of the following day, only to find her neighborhood overrun by a menacing horde of giant mutant snails from outer space.

Having feasted on the majority of the town's inhabitants during the course of the morning, these malevolent slugs have since narrowed their attention on the few remaining appetizers (aka "survivors") in their vicinity. Dora will certainly make for an unsubstantial, but satisfying, meal.

Alone and overcome with desperation, she can find no alternative at her disposal other than to seek refuge at the local elementary school, whilst hopefully foregoing the monsters' pleasure of a late-afternoon snack.


GAMEPLAY

The objectives in "SNAILS" is fairly straight-forward; simply fight your way to the finishing point of each level, whilst accumulating as many kills as you can.

Meanwhile, make use of your inventory system, either by acquiring cookies, which can be used to replenish health, or keys with which you can unlock doors.




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