Evil Dead: The Game | New Map Castle Kandar Gameplay | Update Army Of Darkness

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Evil Dead: The Game
Game:
Category:
Vlog
Duration: 28:59
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New Content
New Map: Castle Kandar
Two new weapons: Mace and Explosive Crossbow
New Outfits for both Survivor and Demon
Necromancer Gilded Attire
Henry The Red Scottish Vibe
Lord Arthur Battle Prep
Ash Williams S-Mart and Gallant Knight (sold separately)
New Game Mode: Exploration
Added option to buy and customize Screamers
Necromancer Screamer image
New Features
Push to talk (PC)
Added FX for stunned units
Added FX for the car when it disappears
Added functionality in collection for when outfits/characters are not unlocked.
Added options for Settings
AntiAliasing quality (PC)
Motion Blur (PC)
Control Sensitivity
Performance Mode (quality mode) in Xbox Series S
Fix for 16:9 y 16:10 resolutions
Change the Master of crossbow skill to affect all crossbows in the game
General bug fixes
Balance Changes
Ranged Weapon Damage Changes
Shotgun Epic - 65 to 45
Shotgun Legendary - 85 to 55
Boomstick Rare - 60 to 45
Boomstick Epic - 70 to 50
Boomstick Legendary - 95 to 60
Hunting Rifle Rare - 255 to 240
Hunting Rifle Epic -265 to 250
Hunting Rifle Legendary - 285 to 265
Revolver Rare - 170 to 155
Revolver Epic - 180 to 165
Revolver Legendary- 200 to 180
Handgun Rare - 75 to 60
Handgun Epic - 85 to 70
Handgun Legendary - 105 to 85
Crossbow Rare - 270 to 255
Crossbow Epic - 280 to 260
Crossbow Legendary - 300 to 280
Sawgun Rare - 170 to 155
Sawgun Epic - 180 to 165
Sawgun Legendary - 200 to 180
Lever action rifle Rare - 140 to 125
Lever action rifle Epic - 150 to 135
Lever action rifle Legendary - 170 to 150
Blunderbuss Rare - 255 to 240
Blunderbuss Epic - 265 to 250
Blunderbuss Legendary - 285 to 265
Double barrel Rare - 57 to 42
Double barrel Epic - 67 to 52
Double barrel Legendary - 87 to 67
MELEE WEAPONS DISMEMBERMENT DAMAGE
Chainsaw Common - 75 to 77
Chainsaw Rare - 76 to 79
Chainsaw Epic - 77 to 81
Chainsaw Legendary - 80 to 85
SUPPORTS
SUPPORT RANGE - 5m to 8m (Apply to teammates Amulets and Shemp's)
POSSESSED UNITS DAMAGE
Berserker - 35 to 45
Demi-Eligos - 50 to 60
Eligos - 60 to 65
CARS
Possessed Car percentage of Infernal Energy subtracted per hit - 20% to 10%
Car Damage to survivors - 175 to 200
INFERNAL ENERGY UNITS POSSESSION COST
Warlord - Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
Puppeteer - Basic Unit Initial Cost: -40 to -60 / Maintain Cost: -0.35 to -0.4
Necromancer - Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
Warlord - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
Puppeteer - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
Necromancer - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
INFERNAL ENERGY UNITS POSSESSION COST AT EVENTS (PAGE , DAGGER, NECRO)
Puppeteer - Basic Unit Initial Cost: -40 to -20 / Maintain Cost: -0.35 to -0.15
Warlord - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
Puppeteer - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
Necromancer - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
POSSESSED UNITS BALANCE
Warlord - Basic Unit Balance: 400 to 325
Puppeteer - Basic Unit Balance: 330 to 270
Necromancer- Basic Unit Balance: 400 to 350
Warlord - Elite Unit Balance: 625 to 525
Puppeteer - Elite Unit Balance: 550 to 450
Necromancer - Elite Unit Balance: 550 to 500
DEMON UPGRADE: POSSESSION
Possession costs have been raised across categories to include: Maintaining possession cost reduction, Possession initial cost reduction and Possession balance. Cost scale upwards from levels 1 to 5.
Warlord and Necromancer have a required threat level 6 to unlock Possession Upgrade.
DEMON UPGRADE: BOSS
Boss unit will have increased damage and health on Level 4 and Level 5 for Boss Upgrade
DEMON VISION
Demon Vision Upgrade has increased distance at Level 1 (5m), Level 2 (10m), and Level 3 (15m).
Basic Demon vision has been reduced from 100 m to 85m.
SKILL CHANGES
Puppeteer - Puppet Master: Invigorating Possession: The amount of energy recovered per hit has been changed from 0.5 to 1 at level one of this skill and from 1 to 2 at level two.
Ed - Weapon Master: Crossbows: The extra damage has been decreased from 20 to 10%.
Kelly - Battle Frenzy: The extra damage per stack has increased from 1% to 2%.
Scotty - Thunder Thrust: Damage has increased from 100 to 150.
Lord Arthur - Fuel the Fire: Extra duration per finisher has increased from 3 to 5s. #mr50caliber #evildead




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