Exclusive TWD No Mans Land Outpost Changes for V2.1
The Outposts will be streamlined in order to make the attacks faster and improve the PvP experience!
All Outpost changes:
• No longer lose Trade Goods when raided!
• Streamlined raids
o Modified layout
o Only one flag outside the gate
• Flee without injuries
o Fleeing from the combat no longer requires the player to choose someone to sacrifice
o Fleeing before getting the first flag will result into loss of Influence, but no injuries
• Flag is the mandatory first objective after which a survivor can open the gate
• New reward system:
o Kill all the Defenders to gain influence
o Raid the box for Trade Goods
• Threat triggers only once on the turn after the gate is opened
• Tier resets will be changed for Cycle 11, starting on the 7th of September:
o Tier reset has been removed from Gold tiers and below
o Platinum and Master tier players will be reset in the following way:
Platinum tier III: 5,000
Platinum tier II: 5,200
Platinum tier I: 5,400
Master tier: 5,600
Note! Your Outpost layout will be modified automatically after the update to make it more straightforward. If you wish to manage the layout, tap open your Outpost and build a strong defence.
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