F1 22 // Patch 1.06 LIVE NOW!! // **Patch Notes in The Description**
General
F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
*ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
*Sector Time indicators will now show the expected colours when completing a lap
*Improved AI Logic at Pit Entry and Exit
*Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
*Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications
*Resolved an issue where Personnel Facility upgrades are not applying to drivers
*Fixed an issue where track grip could reduce between qualifying sessions
*Addressed an issue on Baku where the player could crash into Turn 15 on *Baku when under AI control using flying lap
*Addressed an issue with tecpro barriers coming loose on Baku
*Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
*General Stability Improvements
*Various minor fixes
*Marc will now correctly mention icon drivers
*Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
*Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
*Adjusted networking session searching so that NM14 errors are less likely to occur
*AI icon removed from the timing board during broadcast safety car
*Corrected Kevin Magnussen’s eye colour
*Collisions now correctly reported in UDP data
Two Player Career:
*Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
*Addressed an issue where players could get stuck after a season break in Two Player Career
Audio
*Improved mix of bottoming out in F1 cars, now more audible
*Improved performance and mix of tyre scrubs and skids
*Added new audio for Mercedes-AMG GT Black Series
*Fixed an issue where the Race Engineer could incorrectly mention ‘Racing *Point’ instead of Aston Martin
*Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5
Wheels:
*Fixed an issue relating to force feedback with several compatible *Logitech wheels (G920, G29, and G923)
*Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
*LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox
VR:
*Improved performance when companion screen is set to full screen
*Addressed involuntary head movement when braking or accelerating
*Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
*Modified default settings to improve general compatibility
*Visual quality and performance optimisations
#f1 #f122 #codemasters
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