Fade Static Mesh Megascan and Foliage in Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=LuKoarDeH3g



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Occlude Any Mesh system, Link: https://www.unrealengine.com/marketplace/en-US/product/occlude-any-mesh
Fade Anything system, Link: https://www.unrealengine.com/marketplace/en-US/product/fade-anything ).
- Fade/occlude Foliage, Static mesh, Skeletal mesh.
- Fade/occlude Enemies (bye bye camera bad angle problems!).
- Fade/occlude Player Character if too close with camera (bye bye camera bad clipping effect!).
- Fade/occlude Blueprint Mesh Instances.
- Works also with First person shooter, thanks to the "Fade in front of character" mode.

Fade Static Mesh Megascan + Foliage Tree, Leaves, Trunk, Grass, Bush in Unreal Engine
(Example created with: Broadleaf Trees Forest)







Tags:
ue4
ue5
unreal engine
camera
showcase
Fade
Anything
Occlude
occluder
occlusion
component
material
foliage