Fallout 2 - S.A.D. glitches! Part 1 - 4/27/2019
So I spent about half the stream just clearing out my inventory so I could actually carry some of the loot out from the SAD, but I finally managed to gain entry around 2:00:00, and by using some dynamite on the entry force field I encountered my first glitch at 2:01:00 :P
Around 2:11:00 I started messing around with the Tag! perk on my Unarmed skill, trying to get it up to 300% maxed out. Spent about 20 minutes trying to figure out the ideal way to max it out before giving up and moving on...to Klamath, where I got more unarmed training from John Sullivan before spending another 20 minutes doing *math* *on* *stream* trying to figure out how best to max out unarmed. Oh man was that silly :P
Although I did discover that, while power armor and buffout do add to your unarmed skill because they add strength to your base stats, those skill points don't get doubled when Tagging it.
Around 4:00:00 I started repairing all the robots using the repair skill (apparently the tool item doesn't do anything), for 75xp each. Actually, if I had a higher repair skill I would disable them for 200xp each, but I'm not sure if this would affect them when the alarms go off. Also, around 4:08:00, I found out that Myron doesn't need to carry the items to craft his drugs.
At 4:25:00 I started messing with one of the computers on Level 2 of the SAD to try and trigger a bug, but it didn't work. So I went to Level 1 and messed with the computer until I was addicted to Radaway...without actually taking any Radaway (4:31:00)...which is the bug :P
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