Fallout 3 / New Vegas Experiment - Explorable Buildings 01
Just a little experiment I'm working on that allows people to explore buildings without the need for loading screens that teleport you to an interior cell.
The main issues is the lack of models allowing this and the obvious issues of becoming more resource intensive depending on how many things you add.
I'm currently compiling a list of explorable buildings that are in the base games of Fallout 3 and New Vegas. As well as some models that I could perhaps experiment with to get to work in my favour:
=New Vegas Models:
=- Big Utility Building - NVVault3Entrance / NVVault3Entrance.NIF / NVVault3EntranceLow.NIF ?
=- Explorable Home Darkwood - NVGoodSprhome03
=- Explorable Home Plaster - Usonianhome03
=- F3/NV Church - WastelandChurch01
=- F3/NV Wasteland Home Rotted - Wastelandhomeextshell
=- Wrecked buildings - TransmBldgTallwreck / TransmBldgTallwreck.NIF / TransmBld
=- Ruined Shack - WoodShackPile01 01Alt 02 02Alt / WoodShackPile01.NIF
=- Shop Top & Bottom - OTBldgDestroy / OTBldgDestroy01.NIF / OTBldgDes
=- Ruined Building Corners - NVWestSideLiquorStore
=- F3/NV Concrete Building Ruin - BLD03
=- F3/NV Brick Building Ruin - BLD11
=- Gas Station - NoVacGasStation
=- Wood Shell - NoVacHouse
=- Caravan Big - MobileHome
=- Caravan Small - Camper
=- WallbigBarbed & Tower - NVMcCarranWall
=- Junkwall - Junkwall
=- Apartment Complex Explorable - ApartmentPre03
=- Barn - Barn01
=- Bus/Shelter - BusHulk BusInterior BusShelter
=- Wasteland Explorer Tent - WastelandMarquee02
=- CaesarsOfficerTent - CLOfficersTent01 (or build yourself any size "CLTent") dlcanchuscommandtent (duh)
=- TriangleTent - CLSoldiersTent01
=- ChineseTent? - NVGamorrahGazebo
=- Great Khan Tent - NVGreatKhanTent
=- BlueTriangleTent - NVBSRefugeeTent
=- Dirt/Sand Truck Back (turn upside down?) - CrusherBed
=- Deathclawcage
=- Diner - DinerNoSign
=- Hangar - DLC03Hangar01 & DLC03HangarRoof02
=- WoodSandbag Tower - dlc04sandbag
=- DumpTruck (upside down?) - Dumptruck
=- Firing Range - FiringRangeAwning01
=- Grain Silo - GrainSilo
=- Burned house - HousedRuined HouseRuined
=- Pod Base - IndPod
=- HooverDam ObservationDeck - NVHooverDamObservationDeck
=- Tower Dam - NVHooverDamTower
=- Road Inspection - NVMOInspectionStation
=- Road Checkpoint - RepconCheckpointGate / Vault19Booth
=- Train Monorail explorable - NVMonorailEngine
=- Explorable Shop (needs completing) - NVSilverrush01
=- Metal/Scrap Circle Fence - NVSlavePenWall01
=- Brick Wall (needs climbing over) - OldMormonFort
=- Satellite Hut - SatelliteFacilityDishHut01
=- TenpennyWall and metal cover - TenPen
=- TrainYard Tower - TrainYardTerminal
=Maybe:
=- RCStand04 (Trading or small shelter)
=- RamshackleBusCover01 (Small blue bus tunnel thingy)
=- NVHooverDamScaffolding (Maybe if assembled in a way to look like a junk building, had some success with this)
=- NVGuardTower (Only looks fine after being assembled)
=- MichaelAngelos (Big Building with empty doors, possible to add interior parts and walk in, this is the example seen in the video)
=- LamplightTicketbooth (Remove LamplightCavers Sign?)
=- Gamorrahyard (Gamorrah courtyard climb over roof to access?)
=- DLCPittSMYbuilding (PittRedBIGFactory, needs work)
=- NvMcCarranMonoRailPlatform (trainRailstation)
=- B29 (B29Plane)
=Fallout 3 Models (maybe, judging by how many of them there are, it may not be worse porting them to New Vegas for experimentation, especially if working on a mod)
=- BLDFutureGlassAwning01 (Glass Partial dome shelter thing)
=- Hospital02 (Requires work and quite a few rooms can't be used)
=- LincolnM01 (Lincoln Memorial, will probably look out of place)
=- OasisPavillion (Can probably made a SCOL of existing wood in New Vegas to make this)
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